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  • Modie S

DevLog #15 - Buffs

Added ammo and power up pickups on my online multiplayer project. Using TArrays and FMath C++ facilities on the Unreal Engine I was able to spawn random types of pickups and a timer that is also run at random in real time ensures they respawn at random times. I have also implemented the ability to throw grenades and the reload function for a shotgun that behaves differently to other weapons. The jump, speed, health and shield pickups all work accordingly. Maybe I need to nerf the jump boost...maybe...

Next stop -> ability to hold secondary weapons and spawning a default weapon.


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